I am working on this now… Could you please provide us your YAML of the automation? This YAML code are the settings you have selected in the automation so I can help. To do this go into your automation, top right 3 dots, Edit in YAML, copy all the code, come back to the forum and in your reply at the top tool bar click on “</>” and paste code in there.
I have Lutron lights where to get lights to switch off together I need to create a set button within their hub. That button can then be seen in HA. For the lights, I have created 3 buttons - Lights On Day, Lights Off, Lights On Night. I then created 3 scripts with the same name. Each script simply pressing the button as well as adjusting one other non-Lutron light in the room.
For my automation config, I’m not seeing the scripts being activated and it seems that the trace shows the automations going thru the “else” route, bypassing things. I have toggles inputted and from what I’ve read I think I am doing it right but obviously not. I’m using Blueprint v7.0 and HA 2024.7.4. What am I missing?
Here is one of the scripts (other scripts are duplicates of this)
It may be because I am calling for a script instead of a scene? I’m not sure then how to otherwise incorporate a button press as you can call that action through a script, but not a scene.
As I have read through massively long threads on your automation, you’re always happy to help and not condescending. It makes me love this blueprint 10x. Thank you.
Lights, Camera, Action! Get ready to grab the popcorn because it’s movie time with a touch of cinematic magic!
New Feature
Light Colour: You now have the option to select RGB, RGBW or RGBWW in your light control option.
Scripts: You can now use scripts.
Collapsible Sections - Added collapsible sections to the blueprint. This enhancement improves the blueprint user interface by making it cleaner and more organized, allowing sections to be collapsed.
This feature was introduced in Home Assistant 2024.6, so you must have this version or later for the blueprint to work.
Bugs Fixed
Fixed bugs in bypass.
Fixed bugs in scenes.
Fixed bugs when crossing over to intermission and vice versa.
Fixed bug when using sun or ambient conditions.
Maintenance
Update the description.
Clean up code.
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Cool. Thanks. Would it be possible for you add scripts to the standard sensor light automation as well? I’ll move over to the sensor light automation thread.
I am trying to make the light turn off when the movie starts but they won’t turn off, the only thing I been able to do is set it to 1% and that works but when I use the start off option it won’t turn off.
Ideas?
Also is there a way to add an option to detect presence base kn an entity provided and if in that area it detects a presence to set the lights at a certain level or just don’t do anything to those lights… Thoughts?
Could you please provide us your YAML of the automation? This YAML code are the settings you have selected in the automation so I can help. To do this go into your automation, top right 3 dots, Edit in YAML, copy all the code, come back to the forum and in your reply at the top tool bar click on “</>” and paste code in there.
So editing from the yaml file worked, the UI limited me to go as low as 1. I did a small work around to add time base which was to have another automation disable it during certain times and enable it after certain times. Your Sensor Light Blueprint has the ability to add time. Is this possible with this one?
You can just type 0 and click save but normally you would have some lights but I going to look at it again to have no lights if you need to. I added that on a list to do.
Use the automation link to disable other blueprints. It is all designed to work this way. Click Here on the how to.
You would just set up your trigger for you alarm, the flashing lights will probably be a script to run. Consider using the snapshot feature so when you reset your alarm all your lights go back to how it was before and you can use the automation link if you have my blueprints to control your lights so they will be disabled when the alarm goes OFF.
Unless my understanding of Intermission Mode is wrong, I think that there might be an issue in version 2.2. When intermission mode is triggered, Light 2 turns on as expected, but Light 1 which was turned on by the automation’s Trigger On state is turned off, as if the automation was exiting. When intermission mode ends, Light 2 is turned off as expected, but Light 1 is turned back on as if the automation was restarted. Is this normal behaviour of the intermission mode?