šŸ”† Smart Light - Entity - Sun Elevation - Ambient & Time Triggers

Sorry for my late reply - have been traveling. Understood, thanks so much! It indeed slowly recovers from the night light to get to the full light again with the step values. :+1: I ā€˜misuseā€™ the night light mode to dim the lights when my TV is on so itā€™s great when it fast transitions from dynamic lighting to night light as it does now. Is there also a possibility to bypass the step value when it goes from night light back to dynamic lighting? Thanks!

I have this working great in a hallway using a presence sensor to trigger the lights. I have dynamic lighting based on sun elevation to set the appropriate brightness.

However, is it possible to have an AND clause in the trigger, such that if the illuminance sensor has a lux above a threshold it would not trigger (or trigger presence triggered and lux below threshold).?

It doesnā€™t and I guess the work around would be to use dynamic lighting?

@TylonHH

Thanks for letting us know, your kind words and for you support :heart:

Glad it hear it working and saved you some time.

Blacky :smiley:

@TheAutomator

You can increase the step value to a higher value like 50% or even 100% then in Light Control increase your transition time so it smooths out the light for you.

Hope this helps

Blacky :smiley:

1 Like

@alexkoon

If you are using a presence sensor to trigger the automation you better off using my :bulb: Sensor Light blueprint. In this blueprint you will then have the ability to use a LUX sensor so if the light levels are below your setting the automation will run.

This is how I do this and is what you are after.

Blacky :smiley:

Hello @Blacky - very smart things you do!
Please do you have a clue how to use this blueprint to turn light xx minutes before sunset and let them ON for XX minutes (after OFF) and again ON XX minutes before sunrise? Thank you.

@Blacky need help. i canā€™t understand why night light doesnā€™t start

alias: Smart Light
description: ""
use_blueprint:
  path: Blackshome/smart-light.yaml
  input:
    night_lights_conditions:
      - time_enabled
    night_lights:
      entity_id: light.0xa81710b966bd0000
    include_night_light_control:
      - use_brightness
    night_light_brightness: 15
    include_night_light_colour_control: use_rgb_colour
    night_light_rgb_colour:
      - 255
      - 0
      - 0
    include_night_lights: night_lights_enabled
    include_sun:
      - sun_falling
      - sun_rising
    light_switch:
      entity_id: scene.evening_mode
    end_scenes:
      - scene.morning_mode
    sun_elevation_rising: -10
    sun_elevation: -1.5
    night_lights_before_time: "06:30:00"
    night_lights_after_time: "00:00:00"

@Jiran

Thanks for your kind words.

I am assuming your asking to;

  1. Turn the light ON at sunset then OFF at say 11pm.
  2. Turn the light ON at say 5am then OFF at sunrise.

If this is correct then just use sun elevation and time triggers.

  1. Set up sun elevation for ON and OFF. There is a link in the blueprint on how to set this up.
  2. Set up time for ON (5am) and OFF (11pm).
    • As long as the 5am turns your light ON before your sun rising turns it OFF
    • As long as the 11pm is after your sun falling setting were the light turn ON.

Blacky :smiley:

@dimacoupe

Thanks for your YAML.

There is one thing I am not sure of and that is your scenes. Scene ā€˜evening mode" should have your lights ON and scene "morning modeā€™ should have your lights OFF.

That said you will need to add;

  1. A toggle helper in lights Scenes & Scripts - Toggle Helper
  2. In Night Light Control select this option If lights are ON, adjust the lights when crossing over.

Once you have done that it all should work.

To create a Toggle Helper, follow these steps:

  1. Navigate to Settings > Device & Services > Helpers tab at the top.
  2. Click the Create helper button.
  3. Select Toggle and then enter a name and a icon if you like and click Create.

Blacky :smiley:

@Blacky

thanks for answering

evening mode turn on ā€œevening lightā€ and roller shades close.
morning mode open roller shades only.

in night lights i used other light like night light.

interested that, night light not ON but OFF(turned on in manual mode) by time. and today it started ā€œevening modeā€ by ā€œbefore timeā€ and off night light.

@dimacoupe

Maybe use this blueprint to control your lights and use just light entities not scenes. Then have a look at this blueprint for your shades click here, it seams to have a lot of support.

Blacky :smiley:

You have created a script with extensive capabilities. I just use them. Interestingly, I have no problems with curtains, everything works perfectly :slight_smile:

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Hello, @Blacky thank you for anśwer but I have bad news. None of your blueprints doesnĀ“t work on my installation :Ćŗ Really donĀ“t know what could be wrong. I tried it for motion sensor (Philips HUE with light sensor) to turn ON specified light (in fact sonoff switch) under certain light conditions (10 Lux) and turn the same switch off after 30 seconds if no motion detected. It turns the switch ON properly but never turn OFF. Where should I start?

@Jiran

If you are using a motion sensor then use my Sensor Light blueprint.

If you would like to turn ON and OFF a light on a trigger option provided in this blueprint then you use this blueprint. Example, I use this blueprint to turn lamps ON at sunset and then OFF at 11:30pm. That is really what this blueprint is designed to do. Other examples are;

  1. Turn ON at X time and OFF at X time.
  2. Turn ON when LUX low and OFF when LUX is high.
  3. Turn ON when sun sets and OFF when sun rises.
  4. Turn ON at a state change to ON and OFF on a state change to OFFā€¦ but this is not for a motion sensor.

You can mix an match what you would like to do. As I doā€¦ I turn ON when sun sets and OFF at X time.

So you are asking to turn a light ON when motion is detected if your LUX sensor is below 10 and then when the motion sensor clears then in 30 seconds you would like the light OFF then use my Sensor Light blueprint. Your motion sensor is the trigger, add your light in and use Ambient. Try using the Sensor Light blueprint and if you have any questions on the sensor light blueprint post a question under that post and maybe post your YAML settings of the automation so I can help you further.

What is your YAML Settings? This YAML code are the settings you have selected in the automation so I can help. To do this go into your automation, top right 3 dots, Edit in YAML, copy all the code, come back to the forum and in your reply at the top tool bar click on ā€œ</>ā€ and paste code in there.

Blacky :smiley:

Itā€™s a bit mixed up. Actually, I am dealing with two automations. You wrote me a nice tutorial for the first one, and itā€™s about turning on the lights based on sunrise and sunset and the time.
The latter is built on a sensor that detects movement and lighting value. If the ambient light value is lower than 10Lux and at the same time movement is detected, then the automation should turn on the switch and leave it on for 30 seconds after the last movement is detected. Any further movement should stop the countdown. If no further movement is detected for 30 seconds, the switch will turn off. And I canā€™t set itā€¦

@Jiran

Use this blueprint :bulb: Sensor Light - Click Here. This is the one you need for motion sensor. In the blueprint in triggers add your motion sensor as the trigger, then in Lights add your light/s in Lights - Switches - Scenes - Scripts as entities (green selection) and set the Time Delay to 0.5ā€¦ click save and your done.

Blacky :smiley:

And how about a light sensor?

In the sensor light blueprint use Ambient, enter in your sensor and adjust your settings.

Blacky :smiley:

This is it! It works. I knew you are a genius :slight_smile:

Hi,

Thanks for putting these together; Iā€™m using your fan blueprint already and it works great.

I looked at this and your other lighting blueprints and Iā€™m not sure if it works with my use case: I want to have some lights turn on when I open my garage door to the yard - but only if itā€™s dark - otherwise pointless to have those lights come on.

I looked at the night light option but itā€™s not clear to me if that would be the conditional.

Any thoughts?

Thanks.