Mushroom Cards - Build a beautiful dashboard easily šŸ„ (Part 2)

Iā€™m unable to insert that. Iā€™m using this theme, can it be inserted into that file?


####################### LIGHT MODE ####################
MiniHass_Light:

contrast

contrast-0: ā€œ#ffffffā€
contrast-10: ā€œ#F2F2F2ā€
contrast-20: ā€œ#e5e5e5ā€
contrast-33: ā€œ#888888ā€
contrast-66: ā€œ#444444ā€
contrast-100: ā€œ#000000ā€

main interface colors

color-green: ā€œ#39bb4fā€
color-yellow: rgb(253 204 18)
color-blue: rgba(159,204,250,1)
ā€¦

according to @sooty post it has to be in the configuration.yaml file. should be at the top of that file

you will more than likely already have this.

#Load frontend themes from the themes folder
frontend:
  themes: !include_dir_merge_named themes

Is there a option to show the time for last-changed in a mushroom card like in this sample:
IMG_0898
I need this to see, how long a state is actually on

This my code, it works but in english. Can I change it?

{{ relative_time(states.switch.Pool_0.last_updated) }}

I need hours and minutes whe the device is on for more than 60minutes not only hours.

Hi @Stevengerrard08, I tend to bumble my way through this stuff largely by making lots of mistakes. However, to get this working I referenced these two documents around Card-Mod Themes which you may also find helpfulā€¦

You can have a look for the hacs integration easy time. There you have many options. Also to translate

Here is one example: {{ easy_relative_time(states.sensor.my_energy_meter.last_updated, language= 'de') }}

GrĆ¼ĆŸe

2 Likes

I really like the style of these cards and itā€™s nice to see other projects adopting the same principles (eg. Timer Card), gives the whole experience a uniform feel.

What i was missing was a card with the information a gauge card can give, an indication of the position of a value in a range and itā€™s severity. The original gauge card feels a bit bulky, especially compared with the mushroom guidelines. The same info can be given with the Bar Card, but its style also doesnā€™t match with what i want.

I tried to tweak the styling with css, I shared the code for those interested in this post.

5 Likes

Is it possible to animate a chip card icon? If so, how? I could not find anything helpful in this post or this other one, this is how my card config looks like:

type: custom:mushroom-chips-card
chips:
  - type: entity
    entity: person.person_1
    hold_action:
      action: none
    double_tap_action:
      action: none
    use_entity_picture: true
    content_info: name
    icon_color: primary
  - type: conditional
    conditions:
      - condition: state
        entity: group.all_lights
        state: "on"
    chip:
      type: template
      icon: mdi:lightbulb
      icon_color: amber
      content: >-
        {{ expand(states.group.all_lights) | selectattr( 'state', 'eq', 'on') |
        list | count }}
      tap_action:
        action: none
      hold_action:
        action: none
      double_tap_action:
        action: none
  - type: conditional
    conditions:
      - condition: state
        entity: fan.all_fans
        state: "on"
    chip:
      type: template
      tap_action:
        action: none
      hold_action:
        action: none
      double_tap_action:
        action: none
      icon: mdi:fan
      icon_color: blue
      content: >-
        {{ expand(states.fan.all_fans) | selectattr( 'state', 'eq', 'on') | list | count }}
      card_mod:
        style: |
          ha-state-icon {
            {% if is_state(config.entity, 'on') %}
                animation: rotate .5s infinite linear}
                @keyframes rotate {
                    0% {
                        transform: rotate(0deg);
                    }
                    100% {
                        transform: rotate(-359deg);
                    }
                }
           {% endif %}
           }
  - type: conditional
    conditions:
      - condition: state
        entity: group.door_windows_sensors
        state: "on"
    chip:
      type: template
      tap_action:
        action: none
      hold_action:
        action: none
      double_tap_action:
        action: none
      icon: mdi:door-sliding-open
      icon_color: red
      content: >-
        {{ expand(states.group.door_windows_sensors) | selectattr( 'state', 'eq', 'on') | list | count }}
  - type: conditional
    conditions:
      - condition: numeric_state
        entity: sensor.batteries_status
        below: 20
    chip:
      type: template
      tap_action:
        action: none
      hold_action:
        action: none
      double_tap_action:
        action: none
      icon: mdi:battery-20
      icon_color: red
      content: >-
        {{ expand(states.sensor.batteries_status) | selectattr( 'state', 'eq', '20.0') | list | count }}

This should work for youā€¦

type: custom:mushroom-chips-card
chips:
  - type: entity
    entity: person.person_1
    hold_action:
      action: none
    double_tap_action:
      action: none
    use_entity_picture: true
    content_info: name
    icon_color: primary
  - type: conditional
    conditions:
      - condition: state
        entity: group.all_lights
        state: 'on'
    chip:
      type: template
      icon: mdi:lightbulb
      icon_color: amber
      content: >-
        {{ expand(states.group.all_lights) | selectattr( 'state', 'eq', 'on') |
        list | count }}
      tap_action:
        action: none
      hold_action:
        action: none
      double_tap_action:
        action: none
  - type: conditional
    conditions:
      - condition: state
        entity: fan.all_fans
        state: 'on'
    chip:
      type: template
      tap_action:
        action: none
      hold_action:
        action: none
      double_tap_action:
        action: none
      icon: mdi:fan
      icon_color: blue
      content: >-
        {{ expand(states.fan.all_fans) | selectattr( 'state', 'eq', 'on') | list
        | count }}
  - type: conditional
    conditions:
      - condition: state
        entity: group.door_windows_sensors
        state: 'on'
    chip:
      type: template
      tap_action:
        action: none
      hold_action:
        action: none
      double_tap_action:
        action: none
      icon: mdi:door-sliding-open
      icon_color: red
      content: >-
        {{ expand(states.group.door_windows_sensors) | selectattr( 'state',
        'eq', 'on') | list | count }}
  - type: conditional
    conditions:
      - condition: numeric_state
        entity: sensor.batteries_status
        below: 20
    chip:
      type: template
      tap_action:
        action: none
      hold_action:
        action: none
      double_tap_action:
        action: none
      icon: mdi:battery-20
      icon_color: red
      content: >-
        {{ expand(states.sensor.batteries_status) | selectattr( 'state', 'eq',
        '20.0') | list | count }}
card_mod:
  style:
    mushroom-conditional-chip:nth-child(3):
      mushroom-template-chip$: |
       ha-state-icon {
         {% if is_state('fan.all_fans', 'on') %}
          animation: rotate .5s infinite linear; }
         @keyframes rotate {
          0% {  transform: rotate(0deg); }
          100% {transform: rotate(-359deg); }
                }
          {% endif %}
           }

chrome-capture-2024-4-29

1 Like

it is in the guide:

3 Likes

I tried making a template for the action confirmation, but that does not seem to work on the mushroom-template-card.
Is there any way around this, or any other good way to have a nice looking confirmation for opening the garage door for example?

bild

    tap_action:
      action: call-service
      service: script.gardiner_oppna_stang
      confirmation:
        text: 'Vill du {{''ƶppna'' if is_state(entity, ''closed'') else ''stƤnga''}} gardinerna?'

Hereā€™s the complete code:

type: horizontal-stack
cards:
  - type: custom:mushroom-template-card
    layout: vertical
    icon_color: light-blue
    tap_action:
      action: call-service
      service: script.gardiner_oppna_stang
      confirmation:
        text: 'Vill du {{''ƶppna'' if is_state(entity, ''closed'') else ''stƤnga''}} gardinerna?'
    hold_action:
      action: none
    double_tap_action:
      action: none
    icon: 'mdi:roller-shade{{''-closed'' if is_state(entity, ''closed'')}} '
    entity: cover.gardiner
    card_mod:
      style: |
        ha-card { 
        background: var(ā€”card-background-color); 
        width: 70px; 
        border-radius: 40px; 
        margin-left: auto; 
        margin-right: auto; 
        margin-bottom: 2px;
        border-width: 2px;
        {% if states('cover.gardiner') == 'open' %}
          border-color: none;
        {% else %}
          border-color: rgba(62, 160, 255, 0.5);
        {% endif %}
  - type: custom:mushroom-template-card
    layout: vertical
    icon_color: red
    tap_action:
      action: call-service
      service: script.garageport_oppna_stang
      confirmation:
        text: Vill du ƶppna/stƤnga garageport?
    hold_action:
      action: none
    double_tap_action:
      action: none
    icon: 'mdi:garage{{''-open'' if is_state(entity, ''open'')}} '
    entity: cover.garageport
    card_mod:
      style: |
        ha-card { 
        background: var(ā€”card-background-color); 
        width: 70px; 
        border-radius: 40px; 
        margin-left: auto; 
        margin-right: auto; 
        margin-bottom: 2px;
        border-width: 2px;
        {% if states('cover.garageport') == 'closed' %}
          border-color: none;
        {% else %}
          border-color: rgba(255, 62, 62, 0.5);
        {% endif %}
        }
  - type: custom:mushroom-template-card
    entity: lawn_mower.robotgrasklippare
    layout: vertical
    icon_color: orange
    tap_action:
      action: call-service
      service: script.robotgrasklippare_starta_pausa
      confirmation:
        text: Vill du starta/pausa robotgrƤsklippare?
    hold_action:
      action: call-service
      service: script.robotgrasklippare_docka
      confirmation:
        text: Vill du docka robotgrƤsklippare?
    double_tap_action:
      action: none
    icon: 'mdi:mower{{''-on'' if is_state(entity, ''error'' )}} '
    card_mod:
      style: |
        ha-card { 
          background: var(ā€”card-background-color); 
          width: 70px; 
          border-radius: 40px; 
          margin-left: auto; 
          margin-right: auto; 
          margin-bottom: 2px;
          border-width: 2px;
          {% if states('lawn_mower.robotgrasklippare') == 'docked' %}
            border-color: none;
          {% else %}
            border-color: rgba(255, 160, 62, 0.5);
          {% endif %}
        }
  - type: custom:mushroom-template-card
    entity: vacuum.robotdammsugare
    layout: vertical
    icon_color: green
    tap_action:
      action: call-service
      service: script.robotdammsugare_starta_pausa
      confirmation:
        text: Vill du starta/pausa robotdammsugare?
    hold_action:
      action: call-service
      service: script.robotdammsugare_docka
      confirmation:
        text: Vill du docka robotdammsugare?
    double_tap_action:
      action: none
    icon: 'mdi:robot-vacuum-variant{{''-alert'' if is_state(entity, ''error'')}} '
    badge_color: ''
    card_mod:
      mushroom-state-info$: |
        .container {
         --card-secondary-font-size: 5px!important;
        }
      style: |
        ha-card { 
         background: var(ā€”card-background-color); 
         width: 70px; 
         border-radius: 40px; 
         margin-left: auto; 
         margin-right: auto; 
         margin-bottom: 2px;
         border-width: 2px;
         {% if states('vacuum.robotdammsugare') == 'docked' %}
           border-color: none;
         {% else %}
           border-color: rgba(202, 246, 180, 0.5);
         {% endif %}
        }

As I know, confirmation text could not be a template, text only.

I would also like template support.

Hello,

is there a way that only the doors which are actually open are displayed and the ones which are closed not?

look into entity filter, will do what you want
https://www.home-assistant.io/dashboards/entity-filter/

1 Like

Yes, it works! Thank you.

Now Iā€™m struggling with powered devices: just show me these ones which are consuming more than 1 Watt right now:

Got it:

Need to use

conditions:
  - condition: numeric_state
    above: 1

Edit:
Is there a way to get rid of this empty frame?

1 Like

This is very cool. Can you share your lovelace yaml?

Put them in a conditional card ?

Hey

Want to change the values, if they will have several values.

But it dies Not workā€¦

Can someone help?


type: custom:mushroom-chips-card
chips:
  - type: entity
    entity: sensor.feuchtigkeitssensor_temperatur
    tap_action:
      action: more-info
    name: Ph-Wert
    icon: mdi:ph
    card_mod:
      style: |
        :host {
          color:
            {% if is states(config.entity) |<= 100 %} 
              green
            {% elif states(config.entity) | int <= 4.8 %}
              greenyellow
            {% elif states(config.entity) | int <= 7.2 %}
              yellow
            {% elif states(config.entity) | int <= 9.6 %}
              orange
            {% elif states(config.entity) | int <= 12 %}
              red
            {% endif %}
            ;
        }
  - type: entity
    entity: sensor.pooltemperatur
    tap_action:
      action: more-info
    icon: mdi:temperature-celsius
  - type: entity
    entity: sensor.redoxwert
    tap_action:
      action: more-info
    use_entity_picture: false
alignment: justify

Thank you. I will share, but it is not finished yet.

you were close. thereā€™s a few issues.
I fixed the if else statement for you but take another look at your <= plus you have int so I think 4.8 would change to 4

type: custom:mushroom-chips-card
chips:
  - type: entity
    entity: sensor.kitchen_temperature
    tap_action:
      action: more-info
    name: Ph-Wert
    icon: mdi:ph
    card_mod:
      style: |
        ha-card {
          {% set state = states('sensor.kitchen_temperature') | int %}
          {% if state <= 100 %} 
            --text-color: green;
          {% elif state <= 4.8 %}
            --text-color: greenyellow;
          {% elif state <= 7.2 %}
            --text-color: yellow;
          {% elif state <= 9.6 %}
            --text-color: orange;
          {% elif state <= 12 %}
            --text-color: red;
          {% endif %}
        }

  - type: entity
    entity: sensor.pooltemperatur
    tap_action:
      action: more-info
    icon: mdi:temperature-celsius
  - type: entity
    entity: sensor.redoxwert
    tap_action:
      action: more-info
    use_entity_picture: false
alignment: justify

No, does not work. Itā€™s still there when all the doors are closed. Like in my screenshot.

My code:

type: conditional
conditions: []
card:
  type: entity-filter
  entities:
    - entity: binary_sensor.tf_w_sz_door
      name: null
    - entity: binary_sensor.tf_w_kz_door
      name: null
  state_color: true
  state_filter:
    - 'on'