(128 possible actions!!) Aqara works with T1 Pro and older cubes. This Blueprint uses a ZHA built sensor to sort out the 38(+54) commands available from the Xiaomi Magic Cube. This gives you the ability to trigger actions using the remote. NOTICE: Using this Blueprint and example scripts, this cube can be triggered over a hundred ways, but only 38(+54) of them are uniqueā¦
Changelog
- 2024-06-04: Blueprint Input Sections for enhanced Descriptions.
- (Documentation change 2-7-2024 to add License notice. Changes only to Descriptions.)
- 2023-10-20: Enhancement Add flip to side from any
- 2023-08-07: Updates for Home Assistant 2023.8
- Selector syntax change
- Condition Selector addition (where applicable)
- MQTT Discovery name changes (where applicable)
- Clean-up code formatting
- 2023-03-01: Add Author Tag. Bump HA required Version to 2023-3-0
- 2023-01-19: Add instructions for new cube version
Cube T1 Pro
Action mode setup in Docs.- Add note that Drop is no longer available if using the
Cube T1 Pro
cube version.
- Add note that Drop is no longer available if using the
- 2022-12-12: Add Update Method Note, minor code change.
- Name of Blueprint may have changed meaing you have to re-download with a new link.
- If name changed, it is similar. Variables have not changed.
- 2022-11-30: First Version
* Hardware Versions
Aqara / Lumi has released a new version of the cube. Box name listed as Cube T1 Pro. It is listed in your ZHA Device panel as lumi.remote.cagl02 by LUMI
.
This device will work similar to the older versions if configured in the ACTION
mode and NOT the SCENE
mode. The exception being that the Drop
function is no longer available.
If the only functions that you have available is rotate left/right and shake, your cube is in the wrong mode. To change modes, push the LINK
button 5x swiftly and the mode should flip to the ACTION
mode where the functions should work normally. You can test this by setting up the event sensor listed below and listening for āzha_cube_last_actionā events or by listening for āzha_eventsā in the Developer event panel.
About this blueprint
Type of blueprint: AUTOMATION
What if I am having problems getting it going?
You can contact me for help, see the links below.
Why do I need this?
The Cube remote/switch device has a lot of ways to trigger it. This Blueprint makes it a bit easier to figure out what you are doing and remembering that in the future. It also makes sure the trigger is as clean and repeatable as possible, screening out false triggers and making the log clean and the experience good overall.
License Notice:
-
Copies of the original Blueprint that were converted via the āTake Controlā feature or other means are officially not supported by me.
-
I may or may not be able to support you when you have a problem after you make changes to my code, as some of the code is no longer mine.
-
I & my license also require attribution as a link back to the original should you use this code in your own creation.
-
Here is a link to my license & the original github post expected to be followed & referenced as attribution should you use this code elsewhere.
Configuration
Requirements
- To make the Blueprint work you will need a functional Magic Cube integrated to Home Assistant thru ZHA and find the sensor Device in the Home Assistant Device tab.
- My āsuggestionā is that you do separate scripts for most, if not all of the actions you generate here. If you are using the UI editor for the simple things you are fine, but for more complicated things scripts may work better for you. This is my opinion and how I am using it, to each their own. See my example dimmer script belowā¦
- For this Blueprint to function properly, it must keep track of the last cube face that was triggered. This is done with an input_number helper.
Create a number helper with the following parameters:
- Minimum 0
- Maximum 6
- Step 1
Input fields
last_side_input/name: Last side up numeric helper
Please select a Numeric Helper to be used to
record the last side that saw action.
cube/name: Aqara Cube
Select the Aqara Cube device
additional_conditions:
Extra conditions you may want to add to this automation
(Example: Home occupied, TV on, etc)
shake:
name: Shake the cube š Group 4
This trigger only occurs once in the set-up.
It can be combined in any group.'
drop:
name: Drop the cube š Group 4
**NOTE: NOT available with the ```Cube T1 Pro``` version of the cube!!**
This trigger only occurs once in the set-up.
It can be combined in any group.'
slide_any:
name: Group 2 actions š Slide the cube with any side
doubletap_any:
name: Group 2 actions š Double tap the cube with any side
flipped90_any:
name: Group 2 actions š Flip the cube 90 degrees to any side
flipped180_any:
name: Group 2 actions š Flip the cube 180 degrees any side
rotate_cw_any:
name: Group 2 actions š Rotate cube clockwise with any side
rotate_ccw_any:
name: Group 2 actions š Rotate cube counter clockwise with any side
**There is a set of these for all 6 sides. 36 inputs total..**
slide_face_0:
name: Group 1 actions š Slide the cube with face 0 up
doubletap_face_0:
name: Group 1 actions š Double tap the cube with face 0 up
flipped90_face_0:
name: Group 1 actions š Flip the cube 90 degrees to face 0
flipped180_face_0:
name: Group 1 actions š Flip the cube 180 degrees to face 0
flip_from_any_to_face_0:
name: Group 1 actions š Flip the cube from any to face 0
rotate_cw_face_0:
name: Group 1 actions š Rotate cube clockwise with face 0 up
rotate_ccw_face_0:
name: Group 1 actions š Rotate cube counter clockwise with face 0 up
**There is a set of these for all 6 sides. 30 inputs total..**
The one action that flips 180 changes in every set.
0_from_1:
name: Group 3 actions š Flip the cube to side 0 from side 1
**!!Warning!!** The flip 90 automations š for side 0 and the ANY
š automations will also trigger.
0_from_2:
name: Group 3 actions š Flip the cube to side 0 from side 2
**!!Warning!!** The flip 90 automations š for side 0 and the ANY
š automations will also trigger.
0_from_3:
name: Group 3 actions š Flip the cube to side 0 from side 3
**!!Warning!!** The flip 180 automations š for side 0 and the
ANY š automations will also trigger.
0_from_4:
name: Group 3 actions š Flip the cube to side 0 from side 4
**!!Warning!!** The flip 90 automations š for side 0 and the ANY
š automations will also trigger.
0_from_5:
name: Group 3 actions š Flip the cube to side 0 from side 5
**!!Warning!!** The flip 90 automations š for side 0 and the ANY
š automations will also trigger.
Extended Information
This Blueprint uses a ZHA Event Sensor to sort out the 38(+54) unique actions available from the Xiaomi Magic Cube Remote. (Some unique actions are available thru templating only. See the related document.)
The split out of functions gives you the ability to assign local scripts or functions
to do the things you want the remote to do.
Functions that are left empty will simply do nothing.
There is a set of 36 event functions that will trigger on specific actions
on specific sides that are listed as Group 1 actions .
There is a set of 6 event functions that will trigger on specific actions
on ANY side that are listed as Group 2 sctions .
There is a set of 30 event functions that will trigger on cube flips to
& from a specific sides that are listed as Group 3 sctions .
There are 2 actions (shake and drop) that only occur once and are OK to
be combined with any other group. Listed as Group 4 sections .
Please be aware that ALL actions except the 2 listed above,
will trigger an action in ALL 3 groups at the same time every time. Therefore
I suggest if you just have a couple of things you want this remote to do that
you choose the ANY / Group 2 / events.
If you want more than a few events, you should select actions in Group 1 /
OR Group 3 / .
With careful selection you can use mixed groups, but you run the risk of a single
cube action triggering more than 1 Home Assistant action and making a mess of
things .
NOTE: This blueprint references the sides from 0 to 5 like the
ZHA integration does. Most ZHA blueprints reference the sides in the same
order but use 1 thru 6. This was so I could re-use my Z2M code as-is.
This does not affect the operation of the device.
My Cube triggers on the Desk with a slight Bump. How do I fix that?
I have 3 of these cubes. If you arenāt careful they trigger and do all kinds of things just sitting on the desk. Awesome when you want it to do this, but a HUGE PITA if you donāt.
A friend of mine came up with this and it works awesome. He didnāt want people hassling him about remixes and such, so he let me put it on the Thingiverse. I printed one for each of my cubes and because itās now parked at a diagonal it will not trigger, unless you knock it on the floor or something. I highly suggest you print yourself one of these or find someone to print one for youā¦ It will make cube life much simplerā¦
NOTICE: This cube can be triggered over a hundred ways, but only 38 of them are unique
How does this darn cube work?
There is sample code to make the template sensor in the help file on GitHib named the same as this one and in the community page related to this.
Seeing the cube commands for training the operator
Within this blueprint there is an event handler that will latch the last command that the blueprint finds and sends that to the event buss. From there a simple Template sensor can grab it and show you the last action sent.This will help when setting up new functions and to troubleshoot strange behaviors. Add an entity card in your dashboard for sensor.cube_last_action to see what actions occur as you move the cube.
Yaml file that contains the sample code here
Event Sensor in Action
If you wish to āstoreā these events you can add this sensor to recorder and it will save them for you.
Getting Tap and Flip actions to work
I have had reports of the ātapā action working. It was due to the lack of instructions provided by the manufacturer of the cube. Tap actions on the cube are initiated by sharply tapping the cube 2x on a hard surface like this:
In a similar manner, flips need to tap the surface at the end of the 90 or 180 flip. Setting up the template sensor above will help train you in the force needed for all the actions.
Acknowledgments
This was āforkedā from
Aqara Cube ZHA - Simplified face-based device control
Project authored by EdwardTFN (Edward Firmo) and he based on on several other giants that came up with most of the base code.ZHA - Aqara Magic Cube (57 actions)
I sincerely thank Them for their work.
I wanted to support a version that was virtually the same as my Z2M version,
and leverage all the documentation and code samples there but still port it
to ZHA. I also had a better idea for troubleshooting info.
Dimmer Control
If you are looking for a dimmer control to change brightness based on rotation, hereās something I cobbled together from other community posts here and there. ( Credit Profile - yourigh - Home Assistant Community and others )
I did this with all the complicated stuff in a script that is called with data from the blueprint automation. Then the complicated part is all in 1 place and there is only 1 copy of it. The same script works for both increase and decrease of brightness because the angle in the cube goes positive when turning clockwise and negative when going counter clockwise.
Code Examples are found in the Yaml file here
If you want to create the script file using a script BluePrint, I have that for you right here: Dimmer Control BluePrint
- The script reduces the angle number to 40% of the rotation angle (you can change this, but 40% works well for my needs).
- It then grabs the current brightness from the light entity (as a % of the full scale 255 number).
- The new_brightness target is then calculated.
- It then checks if the light is already off, and if so, leaves it off.
- It makes sure the new_brightness is above, in my case, 10% so all the lights come on.
- It then makes sure that if new_brightness >90%, it is set to 100% and not over that.
- Finally it provides the calculated brightness %.
Color Control
I also extended this to controlling the color one octet (color) at a time. Each color will use both rotations on one side of the cube. Colors are changed one at a time (Red or Green or Blue) and change the amount (positive or negative) based on how far you rotate the cube.
Code Examples are found in the Yaml file here
If you want to create the color change script file using a script BluePrint, I have that for you right here: Color Change BluePrint
- The script reduces the angle number to 60% of the rotation angle (you can change this, but 60% works well for my needs).
- It then grabs the current colors from the light entity and puts them into a list.
- The new color target is then calculated.
- It makes sure the new color is not negative.
- It then makes sure that the new color is not over 255.
- Finally it provides the calculated color if not in the limits.
This can be used over and over for as many lights as you want to control. But you will need to repeat this and modify it for red and blue color octets.
Using Rotate CW and CCW as a Short-Press / Long-Press Toggle
Not enough switch positions for you? How about a possible 24 more? I came up with some scripts you can add to Home Assistant and call for more actions. One is for CW rotation < 100 degrees, another for > 100 degrees. Also the same for CCW. These are can be called from the Group 1 rotate actions and the Group 2 rotate actions. Match the CW call/recieve or the CCW call/receive pairs together or you are going to be sad.
Here is a sample of what you put into the script Blueprint UI. It will need to be a manual YAML edit and contain your specific variables. What you see here is one from my config.
Code Examples are found in the Yaml file here
If you want to create the long / short rotation switch script file using a script BluePrint, I have that for you right here: Long Short Rotation Switch BluePrint
You can also do this buy going full gui and picking the matching template out of the below section and filling it in similar to this:
These are the standalone scripts that are ācalledā from the Script calling yaml shown above. If you donāt need all of these only install the ones you will use.
This is a homeassistant.toggle action, so it can toggle anything that that service can handle. Changing it to homeassistant.turn_on or homeassistant.turn_off would change the behavior slightly if this fits your needs better. Using this integration, you can control lights, switches, locks, and lots of different things.
Code Examples are found in the Yaml file here
If you want to create the long / short rotation switch script file using a script BluePrint, I have that for you right here: Long Short Rotation Switch BluePrint
Volume Control
This script was invented to be used with my Magic Cube Blueprints. I released it as a standalone Script Blueprint because because of requests to extend the function of my BPās with how to convert cube rotation to volume in other places. Research found me this Post from Petro which had a very elegant solution to the problem, It was very easy decision to adopt it here.
Code Examples are found in the Yaml file here
If you want to create the script file using a script BluePrint, I have that for you right here: Volume Control BluePrint
- The script scales the angle number of the rotation angle (you can change this, but 30 works well for my needs).
- You send the script the media_player that you want to adjust.
- You use a template (examples in the script BP description) to send the angle to the script.
- Some math happens and it uses the amount you turn the cube to adjust the volume.
NOTICE when building action scriptsā¦
It has been found that some set-ups use trigger.payload_json.action_angle
here and others only accept trigger.payload_json.angle
here. I have not been able to determine which attributes are available in which version of firmware and/or configurations, so it is up to you to determine the one you need here. Look in the Device listing for this cube and determine which version of angle is one of the listed sensors. That would be the one to use here.
Method to use Group 3 actions and not interfere with Group 1
Not enough switch positions for you still? How about another posible 30 more?
This is another āactionā that I stumbled upon. I noticed if you turn the cube from side to side very gently, it will internally register as being on a new side, but the flip action doesnāt register. Then if you slide the cube, it will send out an action of slide on side 5 from side 2, or whatever side comboās you choose. I used 5 from 2 in the example, but you can use any of them.
Iāll be honest, this is the trickiest thing to do yet and Iām not sure it is worth the trouble, but if you want an action in your pocket as a secret action that only you know, this is the trick. Using a soft surface like a towel helps to keep the flip from registering when you set it down.
NOTE: In this example the slide side 5 will also trigger. You may need to add a condition to prevent that from triggering. An example for this 5 from 2 example is to put this condition on the slide side 5 action
{{ not last_side == 2 }}
before the thing you want to do. Or you can just not have a slide 5 action.
It is as simple as adding a condition of letās say āslideā in one of the Group 3 slots.
Here is the GUI editor showing this.
Code Examples are found in the Yaml file here
Troubleshooting tip
If you are troubleshooting and you want to see more traces back when doing so, here is a TIP Iāve found.
Manually edit the automation created with the ui editor (or manually with a text editor) and add the following to have this automation contain 10 traces instead of the normal 5. Then if the automation is triggering often, you can see the last 10 traces to help you decide what the issue is.
HA Docs on this here.
trace:
stored_traces: 10
Version Updates
Updates will be published on my GIT repository with the rest of my Home Assistant Blueprint collection.
There is not an official version control system for Blueprints. However I have found something that comes pretty close. It is not perfect, but for MOST Blueprints, it does just fine. I encourage you to check this script out and use it to easily check if I have updated this blueprint. koter84 Blueprint Update Script
Please Click the at the end of this top Post if you find this Useful
Software to Download
HA link to download blueprint:
Direct link to download Blueprint: https://github.com/SirGoodenough/HA_Blueprints/blob/master/Automations/ZHA-Xiaomi_Cube_Controller.yaml
All My Blueprints
https://github.com/SirGoodenough/HA_Blueprints/blob/master/README.md
Contact Links or see my other work
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